Parkour Game Demo

This was one of my infamous class projects. The brief we were given was to "create a game with an element of randomness." This is what I came up with. It started out as being a procedural parkour level generator, more meant to show off a cool movement system while still meeting the class brief.

What it turned into is a game where the levels are randomised, the death sounds are randomised, the background music is randomised. Mind you, these aren't just randomly chosen tracks either. The tracks are chosen randomly, and then they're randomly pitch and speed shifted. The death sounds are all various dumb internet videos, and the music is much the same.

It's fairly obvious that I didn't spend much time on the art of the game, essentially just using default Unreal Engine assets for anything that I could. There are a number of bugs and technical oversights, partly due to my inexperience and partly due to the extremely tight deadline for the project, and the overall feel of the movement requires a great deal of tuning. But there are still a great many little things I am proud of, such as the fact that if you grab the edge of a platform you'll mantle up onto it, and the save system which I casually threw in at the last minute instead of fine tuning the gameplay.

It was a very short project, and I don't really have much more to say about it than that. It's quite horrible, and I sincerely love it.